Zephyrs

Zephyr are given 4 speed activations, and they show no additional strength or halo effect abilities, though it should be noted they seemingly gain around a half-foot of growth, but that could just be something from the person before activation. The zephyrs speed ability is strange - they can seemingly stand still but be moving at speeds comparable to the speed of light. They have been described as looking like a "shimmer in the air" when using their ability. A small thing of note: they cannot speak when using their ability, maybe because their moving faster than the speed of sound. Whats interesting is that zephyrs may have a small amount of temporal control, because huge amounts of time dilation have been seen to be in effect when zephyrs are using their ability. In normal time, they can keep using their speed for 2 minutes, but to them, it seems like the equivalent of 2 weeks. It therefore been described as "psychologically arduous", and zephyrs will most likely end up with a form of PTSD afterward. Zephyrs are affected by the time dilation themselves in numerous ways - one of which is that it feels "slow" to move while activated, having been compared to "walking in treacle". Air is suspected to be the culprit of the previously described problem, with experiments in vacuum chambers yielding better results. It Should be of course noted that due to zephyrs having only their speed ability, they are highly vulnerable - they have no growth, not additional strength, and of course no halo after activation. As a result of this, even a low frequency distortion field can annihilate a zephyr. This was first exploited by the Germans during the battle of Smolensk in a newly created anti-zephyr drill, proposed by guardian after the death of Siegfried. However, due to the German's limited amount of knowledge surrounding zephyrs, they continued the drill for over an hour after the last zephyr in the deployed flight had been killed. Zephyrs have a number of "rules" they must follow with their activation, with there only being certain things they can interact with and do while activated. As previously written, Zephyrs can only activate for 2, maybe 3 minutes at a time - but only that, once a day. However, Zephyrs can only interact with Uber flesh - but only within a few hundred meters of where they activate. As a result, while the abilities of zephyrs are generally limited in nature by restrictions, they could still prove devastating in the right situations, such as the engagement with battleship Siegfried.